In rare cases it can be a tracking issue. I have written more about this here. You may also have to install the Microsoft Visual C++ 2015 runtime libraries, which can be done using the winetricks script with winetricks vcrun2015. If you are trying to figure out an issue where your avatar begins moving strangely when you leave the view of the camera, now would be a good time to move out of the view and check what happens to the tracking points. To fix this error, please install the V5.2 (Gemini) SDK. Starting with VSeeFace v1.13.33f, while running under wine --background-color '#00FF00' can be used to set a window background color. Then use the sliders to adjust the models position to match its location relative to yourself in the real world. For this to work properly, it is necessary for the avatar to have the necessary 52 ARKit blendshapes. Set a framerate cap for the game as well and lower graphics settings. If you have set the UI to be hidden using the button in the lower right corner, blue bars will still appear, but they will be invisible in OBS as long as you are using a Game Capture with Allow transparency enabled. But today suddenly the model stopped moving. Unity should import it automatically. If you can see your face being tracked by the run.bat, but VSeeFace wont receive the tracking from the run.bat while set to [OpenSeeFace tracking], please check if you might have a VPN running that prevents the tracker process from sending the tracking data to VSeeFace. For more information, please refer to this. Limitations: The virtual camera, Spout2 and Leap Motion support probably wont work. There are also some other files in this directory: This section contains some suggestions on how you can improve the performance of VSeeFace. If VSeeFace becomes laggy while the window is in the background, you can try enabling the increased priority option from the General settings, but this can impact the responsiveness of other programs running at the same time. For a partial reference of language codes, you can refer to this list. You can add two custom VRM blend shape clips called Brows up and Brows down and they will be used for the eyebrow tracking. Carmen the Human Minion I post news about new versions and the development process on Twitter with the #VSeeFace hashtag. There are two different modes that can be selected in the General settings. If this helps, you can try the option to disable vertical head movement for a similar effect. ThreeDPoseTracker allows webcam based full body tracking. The Hand and Finger Tracking with Only Webcam is now available on any apps supporting. VSeeFace This should prevent any issues with disappearing avatar parts. You can either import the model into Unity with UniVRM and adjust the colliders there (see here for more details) or use this application to adjust them. Otherwise both bone and blendshape movement may get applied. The expression detection functionality is limited to the predefined expressions, but you can also modify those in Unity and, for example, use the Joy expression slot for something else. Please note that these custom camera positions to not adapt to avatar size, while the regular default positions do. The face tracking is done in a separate process, so the camera image can never show up in the actual VSeeFace window, because it only receives the tracking points (you can see what those look like by clicking the button at the bottom of the General settings; they are very abstract). Otherwise, you can find them as follows: The settings file is called settings.ini. Starting with VSeeFace v1.13.36, a new Unity asset bundle and VRM based avatar format called VSFAvatar is supported by VSeeFace. Sometimes they lock onto some object in the background, which vaguely resembles a face. To figure out a good combination, you can try adding your webcam as a video source in OBS and play with the parameters (resolution and frame rate) to find something that works. And then everything worked again. I dont really accept monetary donations, but getting fanart, you can find a reference here, makes me really, really happy. If you prefer settings things up yourself, the following settings in Unity should allow you to get an accurate idea of how the avatar will look with default settings in VSeeFace: If you enabled shadows in the VSeeFace light settings, set the shadow type on the directional light to soft. Make sure to use a recent version of UniVRM (0.89). Make sure that both the gaze strength and gaze sensitivity sliders are pushed up. If no such prompt appears and the installation fails, starting VSeeFace with administrator permissions may fix this, but it is not generally recommended. If things dont work as expected, check the following things: VSeeFace has special support for certain custom VRM blend shape clips: You can set up VSeeFace to recognize your facial expressions and automatically trigger VRM blendshape clips in response. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Some users are reporting issues with NVIDIA driver version 526 causing VSeeFace to crash or freeze when starting after showing the Unity logo. The -c argument specifies which camera should be used, with the first being 0, while -W and -H let you specify the resolution. For a better fix of the mouth issue, edit your expression in VRoid Studio to not open the mouth quite as far. If you're really stuck you can go to Deat's discord server and someone can help you out. Going higher wont really help all that much, because the tracking will crop out the section with your face and rescale it to 224x224, so if your face appears bigger than that in the camera frame, it will just get downscaled. Thanks a bunch <3, Is it just the avatar's eyes that don't move? If the VMC protocol sender is enabled, VSeeFace will send blendshape and bone animation data to the specified IP address and port. Go back to VSeeFace running on your PC. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS First, hold the alt key and right click to zoom out until you can see the Leap Motion model in the scene. Instead, capture it in OBS using a game capture and enable the Allow transparency option on it. Ensure that hardware based GPU scheduling is enabled. If you have any issues, questions or feedback, please come to the #vseeface channel of @Virtual_Deats discord server. It hasn't fixed it for me. Should the tracking still not work, one possible workaround is to capture the actual webcam using OBS and then re-export it as a camera using OBS-VirtualCam. It automatically disables itself when closing VSeeFace to reduce its performance impact, so it has to be manually re-enabled the next time it is used. If you use a Leap Motion, update your Leap Motion software to V5.2 or newer! Please note that the camera needs to be reenabled every time you start VSeeFace unless the option to keep it enabled is enabled. Make sure that you dont have anything in the background that looks like a face (posters, people, TV, etc.). If this step fails, please try to nd another camera to test with. Repeat this procedure for the USB 2.0 Hub and any other USB Hub devices, T pose with the arms straight to the sides, Palm faces downward, parallel to the ground, Thumb parallel to the ground 45 degrees between x and z axis. How to Adjust Vroid blendshapes in Unity! Screenshots made with the S or Shift+S hotkeys will be stored in a folder called VSeeFace inside your profiles pictures folder. To use the VRM blendshape presets for gaze tracking, make sure that no eye bones are assigned in Unitys humanoid rig configuration. I'm working on it together with Deat actually. Having an expression detection setup loaded can increase the startup time of VSeeFace even if expression detection is disabled or set to simple mode. This should open an UAC prompt asking for permission to make changes to your computer, which is required to set up the virtual camera. your sorrow expression was recorded for your surprised expression). COMMON CAMERA ISSUES BASIC CAMERA TROUBLESHOOTING STEPS - VSee Blinking and Mouth movement not working I am using Vseeface to import the tracking data into this like the tutorial shows, but for some reason it doesn't track blinks or mouth movement at all? Using the prepared Unity project and scene, pose data will be sent over VMC protocol while the scene is being played. Before running it, make sure that no other program, including VSeeFace, is using the camera. As far as resolution is concerned, the sweet spot is 720p to 1080p. These are usually some kind of compiler errors caused by other assets, which prevent Unity from compiling the VSeeFace SDK scripts. Please refer to the last slide of the Tutorial, which can be accessed from the Help screen for an overview of camera controls. You're gonna stay with me forever, right? I redownloaded vseeface several times already but still no fix :l (I am not using a leap motion, so the arms never moved, but the torso and head still were able to) Since VSeeFace was not compiled with script 7feb5bfa-9c94-4603-9bff-dde52bd3f885 present, it will just produce a cryptic error. Detailed app information Age restrictions None Support platform PC Windows Website https://www.vseeface.icu/ About available models Hi there! The synthetic gaze, which moves the eyes either according to head movement or so that they look at the camera, uses the VRMLookAtBoneApplyer or the VRMLookAtBlendShapeApplyer, depending on what exists on the model. After installation, it should appear as a regular webcam. Partially transparent backgrounds are supported as well. You can also use the Vita model to test this, which is known to have a working eye setup. If this does not work, please roll back your NVIDIA driver (set Recommended/Beta: to All) to 522 or earlier for now. Otherwise, this is usually caused by laptops where OBS runs on the integrated graphics chip, while VSeeFace runs on a separate discrete one. If tracking doesnt work, you can actually test what the camera sees by running the run.bat in the VSeeFace_Data\StreamingAssets\Binary folder. When the VRChat OSC sender option in the advanced settings is enabled in VSeeFace, it will send the following avatar parameters: To make use of these parameters, the avatar has to be specifically set up for it. Lipsync and mouth animation relies on the model having VRM blendshape clips for the A, I, U, E, O mouth shapes. Your system might be missing the Microsoft Visual C++ 2010 Redistributable library. There should be a way to whitelist the folder somehow to keep this from happening if you encounter this type of issue. Press enter after entering each value. After making sure your camera is not faulty, quit all video conferencing software including VSee. You can also edit your model in Unity. Certain iPhone apps like Waidayo can send perfect sync blendshape information over the VMC protocol, which VSeeFace can receive, allowing you to use iPhone based face tracking. Those bars are there to let you know that you are close to the edge of your webcams field of view and should stop moving that way, so you dont lose tracking due to being out of sight. A README file with various important information is included in the SDK, but you can also read it here. Twitter CEO Elon Musk revealed Sunday night that he has no plans to suspend an account dedicated to tracking the movements of his private jet - despite . There are more ways to get hand trac. You can try increasing the gaze strength and sensitivity to make it more visible. If the image looks very grainy or dark, the tracking may be lost easily or shake a lot. If you entered the correct information, it will show an image of the camera feed with overlaid tracking points, so do not run it while streaming your desktop. Track face features will apply blendshapes, eye bone and jaw bone rotations according to VSeeFaces tracking. Make sure the iPhone and PC to are on one network. If double quotes occur in your text, put a \ in front, for example "like \"this\"". To trigger the Angry expression, do not smile and move your eyebrows down. Alternatively, you can look into other options like 3tene or RiBLA Broadcast. With ARKit tracking, I animating eye movements only through eye bones and using the look blendshapes only to adjust the face around the eyes. You can see a comparison of the face tracking performance compared to other popular vtuber applications here. It can also be used in situations where using a game capture is not possible or very slow, due to specific laptop hardware setups. After the first export, you have to put the VRM file back into your Unity project to actually set up the VRM blend shape clips and other things. You can set up the virtual camera function, load a background image and do a Discord (or similar) call using the virtual VSeeFace camera. For this reason, it is recommended to first reduce the frame rate until you can observe a reduction in CPU usage. Try setting VSeeFace and the facetracker.exe to realtime priority in the details tab of the task manager. Have you heard of those Youtubers who use computer-generated avatars? The actual face tracking could be offloaded using the network tracking functionality to reduce CPU usage. If a stereo audio device is used for recording, please make sure that the voice data is on the left channel. If you encounter issues where the head moves, but the face appears frozen: If you encounter issues with the gaze tracking: Before iFacialMocap support was added, the only way to receive tracking data from the iPhone was through Waidayo or iFacialMocap2VMC. Please note that using (partially) transparent background images with a capture program that do not support RGBA webcams can lead to color errors. The explicit check for allowed components exists to prevent weird errors caused by such situations. Make sure to look around! To setup OBS to capture video from the virtual camera with transparency, please follow these settings. Zooming out may also help. My avatar's eyes veer to his left once tracking begins so I just look to the right side of the screen so that the avatar's eyes and my eyes are "lined up" so that when you look forward, it'll follow. To avoid this, press the Clear calibration button, which will clear out all calibration data and preventing it from being loaded at startup. The important thing to note is that it is a two step process. If that doesnt help, feel free to contact me, @Emiliana_vt! Help would be amazing, I can't find anything online about this. No, VSeeFace only supports 3D models in VRM format. Updated. When tracking begins, try blinking first. This can, for example, help reduce CPU load. If you want to check how the tracking sees your camera image, which is often useful for figuring out tracking issues, first make sure that no other program, including VSeeFace, is using the camera. Make sure the area behind you is clear (a solid white screen, ideally). Make sure VSeeFace has a framerate capped at 60fps. StreamLabs does not support the Spout2 OBS plugin, so because of that and various other reasons, including lower system load, I recommend switching to OBS. Yes, you can do so using UniVRM and Unity. Easy tutorial on how to set up hand tracking with Leap Motion.Leap Motion Driver: https://developer.leapmotion.com/tracking-software-downloadLeap Motion Devi. Inside this folder is a file called run.bat. Mouth tracking requires the blend shape clips: Blink and wink tracking requires the blend shape clips: Gaze tracking does not require blend shape clips if the model has eye bones. Its not complete, but its a good introduction with the most important points. You can Suvidriels MeowFace, which can send the tracking data to VSeeFace using VTube Studios protocol. It can, you just have to move the camera. I really dont know, its not like I have a lot of PCs with various specs to test on. <3, Press J to jump to the feed. If your camera is not working with VSee, make sure it is not faulty by using an alternative video software (e.g. That happens to me whenever I have another application using my camera. ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE